VRW - VR Gui
for HTML5 & Flash
by Virtual Reality Websites - email@example.com
Virtual Reality (VR) style websites. This is a bit of guidance for designers wanting to design interfaces for 3D environments.
After some research and web/interent surfing here are a few guidelines to help UX/UI designers to start making things for VR.
We looked at the comfort zone for VR users, the optimal range of view for interfaces, a GUI canvas for VR and how we might deal with depth.
Please note all screens can be viewed in VR, plus these are my thoughts and findings and are not fixed in stone. :-)
Virtual Reality Websites (VR) What I used
Virtual Reality (VR) style websites. I created all test areas above within and using Krpano. Programmers/Developers Info:
The canvas size I created and used is: Width=2100 X height=740 and visual depth=1800 angles/position is: ath=0 atv=0 To position items and objects I used: ox and depth. You can also use oy, rx, ry and rz to position objects to improve the 3D virtual reality experience.